Command Syntax
Prefix your query with a single symbol and Command Pocket does far more than search. The prefix chips in the search bar are clickable too; clicking one inserts that prefix.
| Prefix | Mode | Example |
|---|---|---|
+ | Smart Creation | +material +cube +c# script |
> | Editor Commands | >play >screenshot >build |
= | Math Calculator | =2+2 =sqrt(144) =pi*2 |
? | Documentation | ?rigidbody ?transform |
@ | Clipboard History | @ |
+ Smart Creation
Create any Unity asset or GameObject instantly, without navigating menus.
+materialcreates a new Material in the currently selected Project folder.+foldercreates a new folder;+c# scripta new C# script;+scenea new scene file.+cubeadds a Cube at the scene origin;+emptyan empty GameObject.+ui/buttonadds a UI Button, with the Canvas auto-created if needed.
Command Pocket discovers every creation menu automatically: the Assets → Create and GameObject menus, plus anything added by third-party tools such as ProBuilder or Odin. Zero configuration required. Assets are created in the selected Project folder, GameObjects as a child of the selected object.
> Editor Commands
Instant access to Unity's built-in commands and actions.
| Category | Examples | Action |
|---|---|---|
| Playback | >play >pause >step | Play mode control |
| Build | >build >build and run | Build settings |
| Windows | >console >inspector >hierarchy | Focus editor windows |
| Assets | >refresh >reimport | Asset Database operations |
| Settings | >preferences >project settings | Open preferences |
| Capture | >screenshot | Capture the Game View to your screenshot folder |
Command Pocket scans all [MenuItem] attributes in loaded assemblies and makes them searchable. If a package adds menu items, they are automatically discoverable: >probuilder shows all ProBuilder commands, and your own custom [MenuItem] works instantly. The menu cache builds on first launch, refreshes automatically on recompiles, and can be refreshed manually from Settings.
= Math Calculator
A built-in expression evaluator: solve math without leaving the editor.
| Feature | Example | Result |
|---|---|---|
| Basics | =2+2 =10%3 =(2+3)*4 | 4 / 1 / 20 |
| Power and roots | =2^8 =sqrt(16) | 256 / 4 |
| Trigonometry (degrees) | =sin(90) =cos(0) | 1 / 1 |
| Rounding | =floor(4.7) =ceil(4.2) =round(4.5) | 4 / 5 / 5 |
| Min / Max | =min(5,3,8) =max(5,3,8) | 3 / 8 |
| Constants | =pi =e | 3.14159... / 2.71828... |
| Previous result | =5+3 then =ans*2 | 8, then 16 |
Press Enter and the result is copied to the clipboard, ready to paste straight into an Inspector field.
? Documentation Search
Type ? followed by your search term, choose Unity Scripting API or Google Search, and press Enter: the page opens in your browser. Try ?rigidbody, ?canvas or ?editorguiutility. Requires an internet connection.
@ Clipboard History
Command Pocket can monitor your system clipboard and categorize copied content. Enable "Clipboard Monitoring" in Settings, then type @ to browse.
| Type | Detection | Actions |
|---|---|---|
| Asset GUID | 32-character hex string, resolved to the asset name and path | Ping the asset, re-copy |
| Hex color | #FF5733, FF5733 or 8-digit with alpha | Color preview swatch, re-copy |
| URL | http:// or https:// prefix | Open in browser, re-copy |
| Plain text | Everything else | Truncated preview, re-copy |
History is session-only and private: it clears when the editor closes, nothing is written to disk, and tracking only happens while Unity has focus. It is entirely optional.
Combine prefixes with Pocket and Quick Actions to turn your most common tasks into one keystroke.