Will You Be My Disciple?

Will You Be My Disciple?

Lead your cult. Manage chaos. Survive the calendar.

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DIVE INTO THE NARRATIVE

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Will You Be My Disciple? Logo
THE WORLD
THE MECHANICS
THE CHARACTERS
[CLASSIFIED]
Concept art of the game world

Confession: Nobody Knows What’s Going On

Plagues keep showing up uninvited, kings are busy hunting cults they accidentally created, and every priest swears they personally had lunch with God once. The rest of us just keep building temples out of habit.

Faith has turned into a guessing game. Everyone believes in something, no one’s sure what it is, and most just hope it doesn’t get them arrested. Between the witch hunts, the holy taxes, and the occasional mob of “concerned citizens,” staying devout has never been more dangerous or more popular.

Cults? Oh, there are plenty. Some promise eternal life, some promise enlightenment, and one insists the moon is a giant egg.

Ours isn’t the worst, which, around here, counts as a miracle.

Mechanics loop illustration

Keep Calm and Manage the Heresy

The Council helps you decide who gets into the cult, at least when they’re not busy stabbing each other. Each member brings their own fears, schemes, and beautifully bad ideas. Some are loyal, some are just very good liars. Choose wisely: pick the right one, and your power grows. Pick the wrong one, and you’ll either be poisoned or wake up to a small plague outside the temple.

Sometimes assassins arrive "seeking enlightenment." Sometimes a coughing disciple wants to introduce you to their god personally. In short, don’t trust everyone who calls you Master. If you’ve made the wrong choice, find them before they find you, preferably before they explode. Keep your loyal and capable members close, and you might survive a few more days in this miserable world. But remember: everyone will disappoint you eventually. Some betray you, some report you, and some accidentally burn the temple down while praying for forgiveness.

You must balance five fragile forces: Faith, Morality, Secrecy, Disciples, and Money. Every choice shifts the scales; raise one, and another begins to crumble. Lose control, and your cult unravels quietly, or in spectacular fashion. Faith keeps your followers united, until it mutates into blind fanaticism (and no one enjoys cleaning up after fanatics). Morality maintains order, but too much virtue makes you irrelevant. Secrecy shields you from the outside, but hide too long and you drown in your own lies. Disciples define your reach, while money keeps the temple breathing, cut it off, and everyone faints dramatically. Everything is held together by invisible strings, and once one snaps, the rest politely follow.

Each game begins with your chosen Doctrine, the belief system that shapes what you worship and what you’re willing to sacrifice. Every doctrine brings new characters, events, and moral restrictions; every playthrough is a fresh prophecy gone wrong, another creative form of decay. The world never stands still: seasons shift, night trades places with day, and opportunity shares a desk with disaster.

Will You Be My Disciple? It is not holiness, but the art of skillfully managing decay. True leadership here isn’t finding salvation. It’s making chaos look organized.

Silhouettes of the main characters

They Came for Salvation, Stayed for the Drama

The doors of the cult are always open, mostly because no one’s smart enough to close them. Inside, you’ll find the devout, the deranged, the smooth-talking frauds, and a few saints who’ve simply forgotten what they believe in. Each one comes from a different past but carries the same longing: for meaning, for purpose, or just for three warm meals a day.

Some claim to speak with God, others just want Him to stop talking back. Prophets scribble revelations, accountants balance sins, vampires fast out of guilt, werewolves preach about self-control, and ghosts handle the paperwork. There’s even a parrot who declared himself High Priest which is fair, since he’s the only one who speaks clearly around here. In this congregation, it’s hard to tell who’s a savior, who’s a heretic, and who’s dinner.

Every character brings their own flaws, habits, and hazards. Some inspire faith, others quietly poison it. A few strengthen the cult from within, while others slowly rot it from the inside. Whether by choice or accident, each one shapes your story. Because in this world, loyalty changes like the weather, unpredictable, stormy, and usually followed by regret. Still, they all gather under the same roof. Because if there’s anything more contagious than faith, it’s desperation.

In Will You Be My Disciple?, characters aren’t just your allies, they’re your disasters. Some will praise you. Some will burn you. A few will do both at the same time. And in the end, the real question isn’t who’s right… it’s who’s still standing when the temple stops smoking.

ABOUT NARRADIVE

Welcome, Visitor.

You’ve crossed timelines, scrolled past a thousand ordinary games, and finally reached the altar of Narradive Studios.

We’re a small indie team from Türkiye crafting stories about belief, secrecy, and the absurd. Our first great heresy is called "Will You Be My Disciple?" a darkly funny encounter based game where you lead your own cult, manage fragile faith and secrecy, and discover how quickly devotion can turn to chaos.

MEET THE TEAM

Mahir Karabulut Mahir Karabulut

Mahir Karabulut

Co-Founder, Lead Programmer

Buse Yücel Buse Yücel

Buse Yücel

Co-Founder, Lead Writer

Taha Berkay Sarp Taha Berkay Sarp

Taha Berkay Sarp

Co-Founder, Lead Artist

Yiğit Akdaş Yiğit Akdaş

Yiğit Akdaş

Artist

Serdar Demir Serdar Demir

Serdar Demir

Artist

Mimi Mimi

Mimi

CEO

CONTACT US

Have a question or want to work together? We'd love to hear from you.

[email protected]