Confession: Nobody Knows What’s Going On
Plagues keep showing up uninvited, kings are busy hunting cults they
accidentally created, and every priest swears they personally had lunch with God once. The rest of
us just keep building temples out of habit.
Faith has turned into a guessing game. Everyone believes in something, no
one’s sure what it is, and most just hope it doesn’t get them arrested. Between the witch hunts, the
holy taxes, and the occasional mob of “concerned citizens,” staying devout has never been more
dangerous or more popular.
Cults? Oh, there are plenty. Some promise eternal life,
some promise
enlightenment, and one insists the moon is a giant egg.
Ours isn’t the worst, which, around here, counts as a
miracle.
Keep Calm and Manage the Heresy
The Council helps you decide who gets into the cult, at least when
they’re not busy stabbing each other. Each member brings their own fears, schemes, and beautifully
bad ideas. Some are loyal, some are just very good liars. Choose wisely: pick the right one, and
your power grows. Pick the wrong one, and you’ll either be poisoned or wake up to a small plague
outside the temple.
Sometimes assassins arrive "seeking enlightenment." Sometimes a
coughing disciple wants to introduce you to their god personally. In short, don’t trust everyone who
calls you Master. If you’ve made the wrong choice, find them before they find you, preferably before
they explode. Keep your loyal and capable members close, and you might survive a few more days in
this miserable world. But remember: everyone will disappoint you eventually. Some betray you, some
report you, and some accidentally burn the temple down while praying for forgiveness.
You must balance five fragile forces: Faith, Morality, Secrecy,
Disciples, and Money. Every choice shifts the scales; raise one, and another begins to crumble. Lose
control, and your cult unravels quietly, or in spectacular fashion. Faith keeps your followers
united, until it mutates into blind fanaticism (and no one enjoys cleaning up after fanatics).
Morality maintains order, but too much virtue makes you irrelevant. Secrecy shields you from the
outside, but hide too long and you drown in your own lies. Disciples define your reach, while money
keeps the temple breathing, cut it off, and everyone faints dramatically. Everything is held
together by invisible strings, and once one snaps, the rest politely follow.
Each game begins with your chosen Doctrine, the belief system that
shapes what you worship and what you’re willing to sacrifice. Every doctrine brings new characters,
events, and moral restrictions; every playthrough is a fresh prophecy gone wrong, another creative
form of decay. The world never stands still: seasons shift, night trades places with day, and
opportunity shares a desk with disaster.
Will You Be My Disciple? It is not holiness, but
the art of skillfully managing decay. True leadership here isn’t finding salvation. It’s making
chaos look organized.
They Came for Salvation, Stayed for the Drama
The doors of the cult are always open, mostly because no one’s smart
enough to close them. Inside, you’ll find the devout, the deranged, the smooth-talking frauds, and a
few saints who’ve simply forgotten what they believe in. Each one comes from a different past but
carries the same longing: for meaning, for purpose, or just for three warm meals a day.
Some claim to speak with God, others just want Him to stop talking
back. Prophets scribble revelations, accountants balance sins, vampires fast out of guilt,
werewolves preach about self-control, and ghosts handle the paperwork. There’s even a parrot who
declared himself High Priest which is fair, since he’s the only one who speaks clearly around here.
In this congregation, it’s hard to tell who’s a savior, who’s a heretic, and who’s dinner.
Every character brings their own flaws, habits, and hazards. Some
inspire faith, others quietly poison it. A few strengthen the cult from within, while others slowly
rot it from the inside. Whether by choice or accident, each one shapes your story. Because in this
world, loyalty changes like the weather, unpredictable, stormy, and usually followed by regret.
Still, they all gather under the same roof. Because if there’s anything more contagious than faith,
it’s desperation.
In Will You Be My Disciple?, characters aren’t
just your allies, they’re your disasters. Some will praise you. Some will burn you. A few will do
both at the same time. And in the end, the real question isn’t who’s right… it’s who’s still
standing when the temple stops smoking.